Ratchet and Clank Ps4...Ratchet and Clank Ps4 is Playable at Gamestop!T.J. Fixman interviewed...T.J. Fixman interviewed by fans!Stockholm Design...Stockholm Design Reveals Unused Ratchet and Clank Images!Chad Dezern Gives New...Chad Dezern Gives New Info About Both the Movie and the GameInsomniac Games Reveals...Insomniac Games Reveals Planet Gaspar Gameplay!
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Today I went to Gamestop to play the Ratchet and Clank Ps4 game demo. They had both Metropolis and Nebula G34. Before I even started the game, I was invited by a beautiful main theme, and a cool Demo Trailer!
Right from the get-go, the graphics were amazing! I listened to the whole Metropolis soundtrack, and tried out all of Ratchet's moves. R1 + X makes Ratchet use the helipack. L2 + square makes Ratchet's wrench comet strike. O is the fire button, and the swingshot button. Ratchet doesn't have any idle animations (or low health face), but Clank does. And Clank is REALLY shiny! This is the best hes looked in years!
The view mode is different in the snagglebeast boss pit, because it's farther out, which actually works quite well. The Warmonger and Pixelizor are so effective against enemies, and all Blarg fear the "dreaded Groovitron!"
I explored some secret levels behind the Train Station, full of bolt crates and health. Fans of the original Ps2 will be happy to hear that the bomb crate sounds exactly the same when it ticks down to explode. Hopping on the Grav train, I got a good look at Brax, Elaris, and even Cora! Brax is full of spikes on the back of his head, and Cora stands tall with a combustor.
The Blarg have many new lines, such as "This planet belongs to Chairman Drek!" and "I'm getting a promotion for this!" or "What is that, a squirrel? Hunt him down!" When Blarg helicopters dance, they have some seriously wild face animations. They spin around on their helicopters like butterflies! When Robo Dogs bite Ratchet, they actually take off some of his fur, and chew it to bits!
The Snagglebeast boss pit was pretty much the same, but it was really fun to fight. And sorry--no glitches found on either level (and believe me: I tried!). The Ratchet and Clank Ps4 game is certainly one for the record books!
If you're a Ratchet & Clank fan, it's hard not to know who T.J. Fixman is. For seven years he's been the writer at Insomniac Games (he left in 2013), having written all of the PS3 Ratchet & Clank titles as well as the upcoming movie and the PS4 re-imagening. As a person who proably knows more about series' secrets than the Plumber himself, he's constantly being questioned about Lombaxes, dimemsions and whatnot. Well, he decided to share what he's allowed to share and answer some questions of the fans from "The Ratchet & Clank Professionals" Facebook group! Seeing how many people still refuse to log onto the site (Facebook sceptics unite!) we're posting the whole interview here, on our site. Have a nice read
Do you know what happened to Ratchet's mother?
T.J: Yes, I know what happened to her. And Kaden! But I never got a chance to tell those stories. So I have to keep it a secret in case Insomniac (or whoever) decides to tackle that plot.
Did you inform Insomniac of those ideas?
T.J: Brian Allgeier knows a lot of it because we developed it together, but that doesnt mean they have to stick to it. The franchise is theirs to do with as they see fit, and rightfully so.
Do you read fan-fictions and get inspiration from them?
T.J: That I can't do, sadly. Legal reasons. But I love that you wrote some! Some people look for similarities between their fan fiction and my writing. I have had people accuse me of taking their ideas - which I NEVER have. It's a bummer, but to protect myself I don't read fan fiction.
Why did you decide to leave Insomniac and move away from the series?
T.J: I was at Insomniac for just under a decade, and I am truly grateful that they gave me a shot at the franchise. But I had written around 8 Ratchet games, and I was starting to feel a bit antsy - not because I didn't love the universe (I still do), but because I wanted to do other things as well. At the same time I was writing features, and had just sold a few things around town to Disney, Universal, and New Line - and those projects needed further development. I looked at my schedule and saw that I only had so much time. So I decided it was time to move on. But even after I left, I still worked with Insomniac on the R&C PS4 title. I love R&C and will always do what I can to help. I just want to write other stuff as well.
Will Ratchet ever find the lombaxes?
T.J: Never say never. I have an outline in my head for Ratchet's return to the Lombaxes, but a new writer may have another idea. Who knows who will write it or which version will become canon!
Are there humans in the Ratchet & Clank universe?
T.J: In my mind, no. There are no humans in R&C. That is something Brian Hastings and I discussed in 2007. But again, someone else may come along and change that!
Some people tend to think that if Ratchet meets the lombaxes, it would be the end of the saga...
T.J: That's true. It's a carrot that Ratchet is always after, and if he gets it, that kind of changes who he is. Would he still be called Ratchet? Would he still have the same drive? So much of his identity would need to change that it may dilute who he is. That said, I do have a plan in my head for how to do all this in a way I think is really cool - but who knows if it'll be me who does it.
"Ratchet" is not his true name?
T.J: I know Ratchet's Lombax name, but I took it out of A Crack In Time because we want to call him Ratchet. It's part of who he is.
Tachyon does claim he knows his name in Tools Of Destruction...
T.J: Yup, that was when I planned on revealing it in ACIT. But we realized "Ratchet" is part of his identity. But, I DID know about Alister all throughout TOD. That's why I named the Court after him in Fastoon.
What happened to Angela?
T.J: Angela fled the galaxy with the help of Max Apogee around the time Tachyon came into power. I never got to write for her, but I love the character.
Have you any fun story to tell us?
T.J: So, here is one for you. In TOD, we ran out of time creating a scene and had to put Captain Qwark on a popsicle stick rather than animate him (you might remember the recruitment video). I was pretty upset about it, because I didn't think it was funny and it didn't make a lot of sense. So in ACIT, one of the animators had a bit of fun by adding an easter egg in the credits. If you move the sticks on your controller, two popsicle sticks of Ratchet and Clank will pop up. That was done as a nod to my reaction to the popsicle sticks in TOD. Grant Hollis did that one, and it was hilarious.
Other easter eggs to tell us about?
T.J: Hmmm... Aphelion's signature, 8379, is my birthday. His Help Desk number is Brian Hastings' son's birthday. Orvus is a combination of both my grandfathers... and was voiced by Charles Martinet, who voiced Mario!
T.J: Thank you for being so supportive and enthusiastic over the years. This may sound odd, but after a while we forget that our stuff goes out into the world and affects people -- so it's great to hear that something I wrote made you laugh, or cry, or feel connected to the characters. It truly means the world to me to hear that it did. Your support helps me continue writing, and for that I am eternally grateful. Okay enough sappy stuff - time to get to work. Thanks all!
Today, while browsing the internet, I found 6 new images of Ratchet and Clank on Stockholm.design.com
It appears that these 6 images were different attempts at creating the final poster for the movie.
In fact, the original tagline for the poster was "It takes a pair to save the universe!"
You can see the other 4 variations of the poster by clicking the link above.
In a recent interview with GameHub TV, Chad Dezern gives light concerning the interaction and the similarities between the Ratchet and Clank Movie, and the Ps4 game.
For starters, Chad Dezern says working with Rainmaker Ent. was a "breath of fresh air," as they've been respectful about Insomniac's popular franchise. He also states that both the movie and the game are canon to the series.
However, this is where it gets sticky: in the game, Captain Qwark is narrating, but he gives the audience "a skewed version of the events in his not-at-all-correct point of view." Some planets that get mentioned briefly in the movie have bigger roles in the game.
All main characters from the movie are in the game--in fact, the models are pulled directly from the movie into the game, and vice versa! Chad says it's a brand new thing that required no down-rezing or shading differently. No word yet on whether or not the A-list cast will reprise their movie roles for the game.
Finally, Chad Dezern says this Ratchet and Clank game has the longest draw distance of any Ratchet and Clank game to date, and the team at Insomniac Games is very pleased with how it's played out. In fact, the game may already be finished. According to BGU Gaming, the Ratchet and Clank ps4 game is 100% complete. This of course does not mean that Insomniac won't take time to fix bugs and lags, along with making the overall game more "shiny." Since the movie and game were meant to come out this year, it's safe to say they are almost finished polishing the game.
Yesterday, a short while before Sony's 2015 E3 press conference, Insomniac Games revealed gameplay of Planet Gaspar!
The planet's design is very reminiscent of the original Gaspar, and has a few nods to Rykan V. There are two portions to the level: the main path, and a grind rail which leads Ratchet and Clank to a Telepathopus hideout. There, they meet a blarg scientist who requests Telepathopus brains in exchange for a jet pack and Infobot.
The level is very similar to planet Thram in structure, and gameplay. Throughout the level, Ratchet uses his Warmonger, Mr. Zurkon, Pixelizor, Groovitron, and his upgraded "MagmaBuster." He even collects raretainium from a few enemies...all while Qwark is narrating in the background. There is also a new weapon on the wheel, but unfortunately, it was never used.
Clank's Jetpack is pretty much the same as Into The Nexus, but with a few added movements to give off a sense of fluidity. Almost all enemies from the level are returning baddies from the 1st game: sandsharks, robo chompers, Blarg minions, mutant crabs, killer frogs, Paratroopers, and alien Snappers.
It seems Insomniac Games wanted to give Gaspar a bigger role in the game, as opposed to RaC 1's Gaspar, which was only a short, one-time visit for 15 minutes. Given the mere 6 1/2 minutes we've seen so far, I say they've succeeded.