Ratchet and Clank End...Ratchet and Clank End of Year Update!Ratchet and Clank is...Ratchet and Clank is Coming to PS4 Pro + new deleted scenes[RG Exclusive]...[RG Exclusive] Interview with Evan WiseRatchet and Clank...Ratchet and Clank Blu-ray + Official Guide First Look!New Ratchet and Clank...New Ratchet and Clank Merchandise and More!
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2016 has been one of Ratchet and Clank's biggest years! A movie, a novel, and the infamous Ps4 game have made their way into our hearts and homes, and the merchandise is not over yet...
This month's Lootcrate has a special Ratchet and Clank item: a pen in the form of an Omni-Wrench! The wrench-hilt comes off to reveal the pen tip, but it's otherwise difficult to hold, and will most likely be a collectors item.
RaC movie director Kevin Munroe has posted one more deleted scene from the Ratchet and Clank movie. Drek and Zed are writing a response to disgruntled Blarg who feel his work methods are too harsh. Kudos to Handem for translating the text. Emoji included
Thanks to Overwatch and Pokemon Go, Ratchet and Clank didn't win any Game Awards--but IGN nominated Ratchet and Clank 1st place for having the best graphics of any game on the Ps4 this year. I personally agree, but find the new anti-aliasing and motion blur overdone, and would be pleased if they dialed it waaay back in any future games.
Chad Dezern had this to say about the franchise: "Visually the Ratchet and Clank series is about fun sci-fi, where realistic natural lighting meets painted metal and alien plant life. Every character and environment uses logical construction, but pushed for appeal. With Ratchet and Clank Ps4, we had the processing bandwidth to realize our vision of exotic alien planets explored by our intergalatic duo, in all their furry and shiny glory." When asked about a possible sequel in the coming years, Insomniac Games has said they are not quite finished making Ratchet and Clank games: they love making them, and people love playing them. Only time will tell if Ratchet and Clank will have one more adventure left in store. From all of us at Ratchet Galaxy, Happy New Year!
Ratchet and Clank PS4 made history by becoming the fastest best-selling Insomniac Game title of all time. Its clever combination of 4th-wall-breaking storylines and excellent platforming/shooting gameplay made for a true Pixar-like experience. And now, it's about to get even more beautiful.
James Stevenson has announced on PS Blog that they will be rolling out a free software update to the game to support the additional power that PS4 Pro offers. The patch should come out very soon.
What this update will do is allow users with a 4k TV or PS4 Pro to experience Ratchet and Clank at a much higher resolution. Stevenson goes on to say: "The technique we’re using to get to those better resolutions is something we’re calling Temporal Injection. This allows us to not only hit a much higher resolution, but also to do it with jaggie-eliminating anti-aliasing as well. The extra resolution and HDR’s ability to display even more of the colorful Solana Galaxy should combine for the best image quality you’ve ever seen in a Ratchet & Clank game."
One of the four images they previewed shows Ratchet in his pilot near the Hall of Heroes. Strangely enough, the doors are open as well! It is unknown if this is part of the patch, or if this is just an debug version, but all four images were captured by the PS4 Pro.
For those of you disappointed that the Ratchet and Clank Movie did not have any deleted scenes, Kevin Munroe has taken it upon himself to post deleted scenes ever now and then. This one shows Ollie waiting for the real Captain Qwark outside the hall of heroes.
This one shows a Blarg talking to a Warbot. Munroe went on to say: "And this is why animated movies are 90 minutes long."
Kevin Munroe posted this one of Clank on David Kaye's birthday. An animator on Vimeo posted a Ratchet and Clank Pre viz reel of the shots he worked on in the movie. Most of them have different voice actors for characters, and even a different character design for Elaris.
That's all for now. There is no word yet on a new Ratchet and Clank title, but James Stevenson did call this the "first entry for ps4," and as Shaun McCabe said: "Ratchet and Clank is a big world; we're not done making Ratchet and Clank games." So until then, stay tuned to Ratchet Galaxy.
A few months ago, we interviewed Michael Bross, latest Ratchet & Clank games' composer. Today is Evan Wise turn, the young and talented R&C movie composer, who was kind enough to answer our questions about his career and work.
1- Where did your will to become a film composer take its roots ? When did you
realize it was the one and only path you wanted to take ?
While I was studying music at my university I was focusing on piano and
conducting studies. I have a love for film and film music so when I started getting
more into score study I decided to take the path to composition which lead me to
pursing a career as a film composer.
I knew it was the only path for me because I understood how important music
was to a film or television show. I wanted to create musical characters that would
enhance the overall production.
2- How were you approached to compose the Ratchet & Clank movie's
I was an in-house composer for a publisher who secured the contract to hire the
composer for the film. I have a background in orchestration and scoring
animation so I was able to successfully demo on the film. Once the producers
heard my demo they approved me as the composer of the film. I then scored a
test scene which is the Canyon Run on the soundtrack, and after that process
everyone became comfortable and excited with the direction I was going to take
the music in.
3- What did you enjoy the most about this universe and its characters ?
My favorite aspect of the universe and characters is the balance of comedy with
sci-fi action. I can’t think of too many examples where the action and comedy are
balanced as well as they are in the Ratchet and Clank universe. As a composer
this is exciting because you have to find a way to implement comedic music
during scenes of action and drama.
4- What were your main inspirations (movies, music, composers, etc) when
defining the film's musical identity ?
My main inspiration and direction for the score was from the original demos I
wrote. I wrote two 5 minute suites of music that would define the film’s musical
identity. Within those suites I developed Ratchet’s Main Tittle and Clank’s theme.
I wrote those suites of music before I had any footage from the film, therefore I
would watch hours of gameplay from youtube to get a feel for the action and tone
of the universe.
That being said, there’s a call of stylistic similarities to other scores in the music. I
tried my best not to copy the tonality and orchestration of other famous scores in
the sci-fi or comedy genre, but to make it my own sound while also not trying to
reinvent the wheel.
5- Is there a film genre you most appreciate working on ?
I love working in animation. There are very few people on earth that have scored
an animated feature and it’s probably the most difficult genre of film to score. The
music has to be specifically timed while it captures the action and tone changes
within seconds of each other. The music in animation is in a constant state of
transition and makes for an intriguing listening experience. Having said that, it
also makes for a more complicated writing process, but I have never been more
creatively fulfilled than when I was working on the Ratchet and Clank Movie
6- If you had an opportunity to compose for a videogame or any other medium,
would you grab it, or keep composing for movies ? In both cases, why ?
I would gladly write for a video game or any other medium. I am interested mostly
in developing my own style of orchestral music and want to be sought after for
that specific sound.
I’m not interested in being hired to imitate someone or write
music that is more sound design oriented. I’m in the process right now of writing
absolute music for the concert stage and will hopefully be able to share more
about that soon.
7- What are the most valuable lessons you learnt while working on the R&C
I learned so many lessons during this process but the most valuable lesson I
learned was how important it is to have a direction with the film’s music in order
for a film’s soundtrack to sound cohesive. I was very lucky to have the support of
the director and producers in accepting my vision for the film’s music and not just
asking me to knock off the temp music or copy another composers style.
This was a luxury that a lot of composers don’t have and I’m happy my first film gave
me the opportunity to make a personal musical statement.
8- Do you have any regrets in particular, regarding this project ?
I don’t have any regrets in particular. Everything I could control I am 100% happy
and thrilled with. I do wish I had had some more information about the final
production of the music going in. I was under the impression that a full orchestral
recording was going to take place and that was why I was so eager to make the
personal and financial sacrifices I did to commit to this project.
But I’m glad the majority of the fans seem to be very happy with the film.
9- On the other side, what makes you proud about it ?
I’m blown away by how the film looks for the budget it was made on. I believe
that’s a testament to the artist involved and the dedication a lot of people had to
see this film get made. I’m also very pleased with the level of writing and
orchestration which I was able to achieve. I’m so glad I had the opportunity to
push myself to write with such nuanced details and at other times with
tremendous musical ornaments to bring out the characters and tone of the film.
No, we didn’t get to record the score with a full orchestra and I know that impacts
the music sonically, but I’ve had to understand that was completely out of my
control and therefore I have to be proud of the work I did. I’m very proud of the
soundtrack and I’m thankful Milan Records wanted to release it not only on a
digital format but produce a CD as well.
10- Would you have some words for the Ratchet Galaxy community ?
I want to thank everyone for seeing the film. If you have a chance please
checkout the soundtrack available on itunes or CD at amazon.com You can also
stream the soundtrack on several different platforms. You can find me online at
www.evanwise.com or twitter.
I will have information on some new projects soon.
We would like to thank Evan Wise, once again, for his time and his commitment.
Please feel free to leave him some words in the comments below.
The Ratchet and Clank Blu-Ray Movie was just released last month, coming forth to a not-so-positive review. In truth, it's hard to blame them: the movie may look visually pleasing, but there's only 2 bonus features, and no deleted scenes! The bonus features are interviews of Kevin Munroe, James Arnold Taylor, and Bella Thorne talking abut the movie, the game, and the message it sends to kids.
Meanwhile, Japan gets the ultimate Ratchet and Clank experience: a bundle of the movie, ps4 game, and a comic book all in one! Pre-ordering the Bouncer also includes a custom Japanese PS4 theme for Ratchet and Clank fans. All that's missing now is the classic black eyebrows.
In terms of actual deleted scenes, Kevin Munroe posted one on his instagram. Ratchet continues to mourn after being rejected by the Galactic Rangers. When asked about the deleted scenes ever being shown to the public, Kevin Munroe answered: "Yeah...not sure if we'll ever get to see see them. Probably just a producer's call at this point." Only one can hope as there are over 5 deleted scenes in total, not counting any we don't know about yet.
Interestingly enough, Rainmaker's main concept artist, Tony Washington, posted concept art of the entire Ratchet and Clank Act scenes in the movie. Most of these are paintings, renders, and even unused concept designs of certain characters. Drek and Grimroth looked quite different in the beginning.
Lastly, the Ratchet and Clank Official Guide Book was released last week! The book is an info-surplus of all things Ratchet and Clank. It also gives you the complete translation for the Solonian Language. Insomniac Forum's Kbabz has given an In-Depth Review of the Guide Book, but not all 112 pages.
There isn't too much in terms of new info, but it does show the full-body view of Ratchet's protosuit, and Chairman Drek. Grimroth found a baby lombax crashed landed by his garage, and named him "Ratchet" for his gift of fixing machines. Grim's twin brother "Felton Razz" prides himself as a "professional chillaxer," who left the Polaris Galaxy for a fishing trip to Pokitaru, and never came back. Brax Lectrus was a professional wrestler in the "Grapplemania," before becoming a Galactic Ranger, and Cora built a dreadzone fusion rifle one day while eating breakfast! All that and more as the Ratchet and Clank Guide Book gives you a complete tour of the Solana Galaxy.
That concludes any and all news on the Ratchet and Clank Movie/Ps4 game. Who knows where Insomniac Games will take our duo next? There have been rumors that something Ratchet and Clank related would be announced at PAX this year, however, it is unlikely, considering that Insomniac has their hands full with a Marvel Spiderman game. Until then, stay tuned to Ratchet Galaxy.
With Ratchet and Clank's theater run in the USA complete, the Bluray and Dvd will now be available next month on August 23rd! There doesn't appear to be any additional scenes, even though the movie has shown some content not in the film, such as Qwark's watercooler scene. There are only two bonus features: RaC: A Hero's Journey, and RaC: Leveling Up. Both of which are behind the scenes talks with the directors.
In addition to the Blu-ray, there will also be an Official Guide Book for the Ps4 game. Several pages have been revealed, including the index, which showcases over 100 pages of info on heroes, villains, planets, vehicles, and even a translatable Solanian Language!
Can't get enough concept art for the game? Just head over to Artstation.com, and take a look at all of the amazing work Insomniac Games has done for the game! There's also a cool animation breakdown sequence featuring Ratchet's walk cycle, and a blocking-to-spline pass of a scene from the movie.
There has also been some interesting concept art from the movie. Artist Tony Washington did some concept art and paintings for certain images inside the film. One of the characters, named Stig, was supposed to be a 5th ranger in the movie. Voiced by Alessandro Juliani and donning bright-curly hair, he would have been a love interest for Elaris. However, he was taken out of the film due to being unnecessary. Lastly, Ratchet and Clank go out in a 4th of July bang, proving once and for all...