Bannière


Ratchet and Clank Postmortem

By Animovie Ratchet, on 05/16/2016 à 17h03

5 commentsFacebook

Image utilisateur


Last month, Ratchet and Clank kicked some asteroid with a feature film, and a Ps4 re-imagining game. While fans enjoyed the film, it fared poorly around critics and non-fans. That didn't stop the Ps4 game from becoming the best selling Ratchet and Clank game of all time--ranking #1 for the 3rd week in a row! Now Shaun McCabe, who's been with the series since Going Commando, breaks his silence on how Insomniac Games brought this gem to life.

Image utilisateur


Originally, the game's release window was 2015, which gave Insomniac only 10 months of development time. They needed to start creating the worlds from the movie: Veldin, Aleero, and Quartu. Then they could move around and add other levels, like Nebula G4, and Gaspar. Shaun still says that there were 2 new levels, but unless you count the Deplanetizor, all other worlds are returning.

Image utilisateur


Creating a movie-tie-in game became much easier when told by Captain Qwark. They were free to improvise the story as they went along. TJ Fixman and Brian Allegier worked hard to make the story fit in with the movie, but tell a different version of the events, all while making sense. Animators worked hard on in-game cutscenes, but the real enemy in play was...TIME. If you're wondering why the cutscenes looked rushed, it was because of the time constraints. They even cut some story content out of the game to enhance the flow of the plot.

Image utilisateur


Insomniac tried to use as many Ps2 assets as they could for original development. But they soon found out that they couldn't grab anything out of the Ps2 games. Instead, they went to Idol Minds for the HD trilogy on the Ps3. This helped simplify the work of building everything from the ground up. Insomniac didn't think they would be able to use movie assets in game, but were pleasantly surprised with how smooth they ran in the game engine. A few tweaks was all they needed to get them functioning perfectly. However, some Ps2 characters were re-designed to give off a more modern look.

Image utilisateur


When word of the movie's 2016 delay came out, Insomniac Games found themselves having more breathing room in development. However, it was not without challenges. Sparing all the technical jargon aside, they were able to add new features, and polish the existing features as well.

Image utilisateur


With the movie's release, came lot's of concept art. From backgrounds like Kerwan and the Deplanetizor, to character sketches like Victor Von Ion and Dr. Nefarious, it's all able to be viewed on my Ratchet and Clank Tumblr. There are even some character model concepts of certain robots, if you dare to venture that far...

Image utilisateur


So what's next for Ratchet and Clank? Shaun McCabe said he's not quite sure. They are still cleaning their hands from this entry and delving into VR games. A movie sequel is out of the picture, but with the overwelming success of this PS4 game, it seems a sequel is more than likely. But what would it be about? We will let the fans decide. Vote now on this weeks poll to see what fans are truly craving for in the future. Reach for the stars Insomniac, reach for the stars...

Image utilisateur


For any upcoming news on Ratchet and Clank, stay tuned to Ratchet Galaxy.





Page : 1
Comments
Online Animovie Ratchet # Posted on May 16th, 2016 at 5:07pm


Never mess with the Animators!
Newser
Messages : 3188
Private message youtube

Vote here to see what the majority of fans hope for in the assumed next installment of Ratchet and Clank!

"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."

Image utilisateur
Online Ratchetxtreme # Posted on May 16th, 2016 at 7:18pm


Member
Messages : 222
Private message

i just hope there is someway they can make a squeal, because i really want one:fou:

Online Animovie Ratchet # Posted on May 17th, 2016 at 8:25am


Never mess with the Animators!
Newser
Messages : 3188
Private message youtube

Citation : Ratchetxtreme
i just hope there is someway they can make a squeal, because i really want one:fou:


Well, there is no indication of a SSO 2, so perhaps Insomniac can hear to the call of fans early :)

"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."

Image utilisateur
Online lombaxfighter # Posted on July 26th, 2016 at 9:26am


Member
Messages : 0
Private message

i have been a fan of this game ever since the first so i went to see the movie and it was one of my favorites:)

Online Animovie Ratchet # Posted on July 26th, 2016 at 5:25pm


Never mess with the Animators!
Newser
Messages : 3188
Private message youtube

Same here, however, it had some errors in it.

"So we fix our eyes not on what is seen, but on what is unseen, since what is seen is temporary, but what is unseen is eternal."

Image utilisateur
Comments
Page : 1
Twitter
Youtube
FB

Design Switch | Affiliates and Ads | Statistics | RG Staff | Mobile version | Return to the top
Ratchet Galaxy - All rights reserved
Ratchet and Clank is a trademark of SCEA Inc and developped by Insomniac Games and High Impact Games.
Ratchet & Clank Wiki Fr The Ratchet & Clank Wiki The NAYSHOW