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So, what is Ratchet Galaxy ?

  • a huge resource of content, and media : download free wallpapers, music, videos, artwork and more !
  • a great place to meet and discuss with other Ratchet fans
  • a motivated team, open to any suggestion and ready to answer your questions
  • a place to share your fictions, fanarts, and game progressions
Poll Design Switch
What was your favorite deleted scene?    

- 26 votes
- Results
- Archives


Inside the Art of Ratchet and Clank

By Animovie Ratchet, on 02/16/18 at 10:53am

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The Art of Ratchet and Clank is here at last, created by Dark Horse Books and Insomniac Games themselves! This 200+ page book features never-before-seen art from all 15 years of the Ratchet and Clank saga. It also details how Ratchet and Clank came to be, and the game concepts that came before it.

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During a conference back in 2000, Brian Hastings ask this one simple question: "Wouldn't it be great to play as a furry hero and his robot friend--traveling from planet to planet, collecting weapons, and blowing up bad guys?" 2 years later, the first Ratchet and Clank game was released to the public, and it was only the start of something truly amazing.

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With a firmer grasp of the PS2 technology, Insomniac Games created Going Commando, and many more games on the PS2 after that. There is also a tid-bit about Angela Cross saying: "Is she a lombax? Or is she not? She doesn't have a tail! We're really, really sorry to our fans about this one...seriously, we mean it!" TJ Fixman has gone on record to say that Angela is Lombax, but at this point, speculation is all we get.

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Speaking of Lombaxes, Into the Nexus was going to be much different than it is now. There was going to be a "Nexus Lombax Society" with different factions and tribes. More concept art showed Ratchet and Clank ride lombax speeders and using different technology all created by lombaxes. Mr. Eye was supposed to be a lombax slaver, as concept art showed him taken wounded lombaxes as prisoners. All of this interesting concept art was scrapped because the Ratchet and Clank movie probably caused Into the Nexus to be rushed into final production.

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There were quite a few new weapon designs that never made it into the games. Ratchet would have had a proto-shield attached to his wrist that used nether-energy to block attacks. Some un-named weapons for Ratchet and Clank All 4 One also appear in the art book. Up Your Aresnal weapon concepts showed their sequential weapon upgrade attachments from V1-V5. The original RYNO was going to be a deployable turret that fire unlimited missile at any target.

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Even games like Ratchet and Clank Q-Force had interesting concept art. Before Clank became "Alpha Clank" as a playable Q-force cadet, he was going to have rocket attachments armor pieces to make him appear a bit taller and more mobile. Also, Talwyn was going to be in the game! Concept art of her pink armor (and the screenshot at the top of the page) showed her as part of the team. And yes, they do refer to her as "Ratchet's girlfriend."

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Though Insomniac Games is not currently working on a Ratchet and Clank game now (with the hype around Spiderman) they did say that the RaC PS4 game was such a huge hit, that the future looks bright for Ratchet and Clank. As they head into the 2nd decade of their epic saga, they hope to create more games for the dynamic duo, closing on this: "Ratchet and Clank represents our steadfast refusal to grow up--channeling our inner 9-year-old's fantasies, while imagining to the future."

Ratchet and Clank Deleted Scenes Revealed!

By Animovie Ratchet, on 05/09/17 at 5:39pm

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As many of you know, Ratchet and Clank Movie director Kevin Munroe had been posting deleted scenes on instagram for a while. Well now you can watch almost all of them in this video! There are French subtitles, but the video is in English without sound effects. Also, some of the scenes have unfinished animation. Let's take an inside look to each scene.

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The first scene takes place after Ratchet tells Grimroth, "I should've dreamed smaller..." Ratchet heads to his room and listens to a Captain Qwark button that keeps telling Ratchet he can't be a galactic ranger. Devastated, Ratchet throws it away, and his bed flings upwards.

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The next scene shows Ollie, the OTHER Qwark Fan-boy, waiting outside the Hall of Heroes. He keeps saying "Ranger" while the Qwark statue says "Asteroid." Nothing else to this scene, but it does explain why Ollie appeared outside the Capitol when Qwark and the Rangers saw him.

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The next scene is an extended action fight, between the Rangers and the Warbots. Clank fixes Ratchet's targeting matrix, which helps him fire at the warship. But the warship returns fire, causing them to "improvise."

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The next scene is an extended Mr. Zurkon battle, which finally answers the question: how does Brax get injured? The Zurkons swarm him, causing him to stuff a bomb in one of their loud-mouths. The explosion kills all of the Zurkons, but unfortunately, takes out Brax's arm.

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That takes us to the next...confusing scene. After the Rangers get Ratchet back, they go to plan their next move. However, Brax has a mechanical-robot arm! It appears that the blast killed his arm, so he...severed it off, and got a new one? Perhaps this scene would have been too mature for kids, so they ended up cutting both. After all, Brax doesn't have a robot arm in the rest of the movie. Ratchet turns back to Clank and says "You coming?" as Clank reacts with glee.

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The nest two scenes are just Blarg filler. The first one has a Blarg taking a selfie, and the next one has a Blarg talking to a warbot concerning the words "Target acquired." This leads into the part where the Blarg deactivate the shields for Ratchet and Clank in the Qwark hologuise. There is also a com scene with Drek and Zed.

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The last scene is the not-so infamous "Qwark at the water-cooler scene." Qwark feels conflicted about his new status as "villian" and begins to imitate Ratchet and Dr Nefarious. This leads into the scene where Qwark comes face to face with Ratchet. Cut or not, it was probably very fun for Jim Ward to act out.

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There were a few scenes with Drek and Cora that didn't get shown, but nevertheless, it was exciting to see new scenes that didn't make it into the final film. So, what do you think? Should they have kept them? Or was it a good thing to delete them from the movie? And, what was you favorite deleted scene? Comment below, and let us know!

Ratchet and Clank End of Year Update!

By Animovie Ratchet, on 12/31/16 at 7:04pm

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2016 has been one of Ratchet and Clank's biggest years! A movie, a novel, and the infamous Ps4 game have made their way into our hearts and homes, and the merchandise is not over yet...

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This month's Lootcrate has a special Ratchet and Clank item: a pen in the form of an Omni-Wrench! The wrench-hilt comes off to reveal the pen tip, but it's otherwise difficult to hold, and will most likely be a collectors item.

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RaC movie director Kevin Munroe has posted one more deleted scene from the Ratchet and Clank movie. Drek and Zed are writing a response to disgruntled Blarg who feel his work methods are too harsh. Kudos to Handem for translating the text. Emoji included :D

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Thanks to Overwatch and Pokemon Go, Ratchet and Clank didn't win any Game Awards--but IGN nominated Ratchet and Clank 1st place for having the best graphics of any game on the Ps4 this year. I personally agree, but find the new anti-aliasing and motion blur overdone, and would be pleased if they dialed it waaay back in any future games.

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Chad Dezern had this to say about the franchise: "Visually the Ratchet and Clank series is about fun sci-fi, where realistic natural lighting meets painted metal and alien plant life. Every character and environment uses logical construction, but pushed for appeal. With Ratchet and Clank Ps4, we had the processing bandwidth to realize our vision of exotic alien planets explored by our intergalatic duo, in all their furry and shiny glory." When asked about a possible sequel in the coming years, Insomniac Games has said they are not quite finished making Ratchet and Clank games: they love making them, and people love playing them. Only time will tell if Ratchet and Clank will have one more adventure left in store. From all of us at Ratchet Galaxy, Happy New Year!

Ratchet and Clank is Coming to PS4 Pro + new deleted scenes

By Animovie Ratchet, on 11/03/16 at 10:22am

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Ratchet and Clank PS4 made history by becoming the fastest best-selling Insomniac Game title of all time. Its clever combination of 4th-wall-breaking storylines and excellent platforming/shooting gameplay made for a true Pixar-like experience. And now, it's about to get even more beautiful.

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James Stevenson has announced on PS Blog that they will be rolling out a free software update to the game to support the additional power that PS4 Pro offers. The patch should come out very soon.

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What this update will do is allow users with a 4k TV or PS4 Pro to experience Ratchet and Clank at a much higher resolution. Stevenson goes on to say: "The technique we’re using to get to those better resolutions is something we’re calling Temporal Injection. This allows us to not only hit a much higher resolution, but also to do it with jaggie-eliminating anti-aliasing as well. The extra resolution and HDR’s ability to display even more of the colorful Solana Galaxy should combine for the best image quality you’ve ever seen in a Ratchet & Clank game."

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One of the four images they previewed shows Ratchet in his pilot near the Hall of Heroes. Strangely enough, the doors are open as well! It is unknown if this is part of the patch, or if this is just an debug version, but all four images were captured by the PS4 Pro.

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For those of you disappointed that the Ratchet and Clank Movie did not have any deleted scenes, Kevin Munroe has taken it upon himself to post deleted scenes ever now and then. This one shows Ollie waiting for the real Captain Qwark outside the hall of heroes.

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This one shows a Blarg talking to a Warbot. Munroe went on to say: "And this is why animated movies are 90 minutes long."

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Kevin Munroe posted this one of Clank on David Kaye's birthday. An animator on Vimeo posted a Ratchet and Clank Pre viz reel of the shots he worked on in the movie. Most of them have different voice actors for characters, and even a different character design for Elaris.

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That's all for now. There is no word yet on a new Ratchet and Clank title, but James Stevenson did call this the "first entry for ps4," and as Shaun McCabe said: "Ratchet and Clank is a big world; we're not done making Ratchet and Clank games." So until then, stay tuned to Ratchet Galaxy.

[RG Exclusive] Interview with Evan Wise

By RatchetBlaster, on 10/08/16 at 9:25am

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A few months ago, we interviewed Michael Bross, latest Ratchet & Clank games' composer. Today is Evan Wise turn, the young and talented R&C movie composer, who was kind enough to answer our questions about his career and work.

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1- Where did your will to become a film composer take its roots ? When did you
realize it was the one and only path you wanted to take ?

While I was studying music at my university I was focusing on piano and
conducting studies. I have a love for film and film music so when I started getting
more into score study I decided to take the path to composition which lead me to
pursing a career as a film composer.
I knew it was the only path for me because I understood how important music
was to a film or television show. I wanted to create musical characters that would
enhance the overall production.

2- How were you approached to compose the Ratchet & Clank movie's
soundtrack ?

I was an in-house composer for a publisher who secured the contract to hire the
composer for the film. I have a background in orchestration and scoring
animation so I was able to successfully demo on the film. Once the producers
heard my demo they approved me as the composer of the film. I then scored a
test scene which is the Canyon Run on the soundtrack, and after that process
everyone became comfortable and excited with the direction I was going to take
the music in.

3- What did you enjoy the most about this universe and its characters ?

My favorite aspect of the universe and characters is the balance of comedy with
sci-fi action. I can’t think of too many examples where the action and comedy are
balanced as well as they are in the Ratchet and Clank universe. As a composer
this is exciting because you have to find a way to implement comedic music
during scenes of action and drama.

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4- What were your main inspirations (movies, music, composers, etc) when
defining the film's musical identity ?

My main inspiration and direction for the score was from the original demos I
wrote. I wrote two 5 minute suites of music that would define the film’s musical
identity. Within those suites I developed Ratchet’s Main Tittle and Clank’s theme.
I wrote those suites of music before I had any footage from the film, therefore I
would watch hours of gameplay from youtube to get a feel for the action and tone
of the universe.
That being said, there’s a call of stylistic similarities to other scores in the music. I
tried my best not to copy the tonality and orchestration of other famous scores in
the sci-fi or comedy genre, but to make it my own sound while also not trying to
reinvent the wheel.

5- Is there a film genre you most appreciate working on ?

I love working in animation. There are very few people on earth that have scored
an animated feature and it’s probably the most difficult genre of film to score. The
music has to be specifically timed while it captures the action and tone changes
within seconds of each other. The music in animation is in a constant state of
transition and makes for an intriguing listening experience. Having said that, it
also makes for a more complicated writing process, but I have never been more
creatively fulfilled than when I was working on the Ratchet and Clank Movie

6- If you had an opportunity to compose for a videogame or any other medium,
would you grab it, or keep composing for movies ? In both cases, why ?

I would gladly write for a video game or any other medium. I am interested mostly
in developing my own style of orchestral music and want to be sought after for
that specific sound.
I’m not interested in being hired to imitate someone or write
music that is more sound design oriented. I’m in the process right now of writing
absolute music for the concert stage and will hopefully be able to share more
about that soon.

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7- What are the most valuable lessons you learnt while working on the R&C
movie ?

I learned so many lessons during this process but the most valuable lesson I
learned was how important it is to have a direction with the film’s music in order
for a film’s soundtrack to sound cohesive. I was very lucky to have the support of
the director and producers in accepting my vision for the film’s music and not just
asking me to knock off the temp music or copy another composers style.
This was a luxury that a lot of composers don’t have and I’m happy my first film gave
me the opportunity to make a personal musical statement.

8- Do you have any regrets in particular, regarding this project ?

I don’t have any regrets in particular. Everything I could control I am 100% happy
and thrilled with. I do wish I had had some more information about the final
production of the music going in. I was under the impression that a full orchestral
recording was going to take place and that was why I was so eager to make the
personal and financial sacrifices I did to commit to this project.
But I’m glad the majority of the fans seem to be very happy with the film.

9- On the other side, what makes you proud about it ?

I’m blown away by how the film looks for the budget it was made on. I believe
that’s a testament to the artist involved and the dedication a lot of people had to
see this film get made. I’m also very pleased with the level of writing and
orchestration which I was able to achieve. I’m so glad I had the opportunity to
push myself to write with such nuanced details and at other times with
tremendous musical ornaments to bring out the characters and tone of the film.
No, we didn’t get to record the score with a full orchestra and I know that impacts
the music sonically, but I’ve had to understand that was completely out of my
control and therefore I have to be proud of the work I did. I’m very proud of the
soundtrack and I’m thankful Milan Records wanted to release it not only on a
digital format but produce a CD as well.

10- Would you have some words for the Ratchet Galaxy community ?

I want to thank everyone for seeing the film. If you have a chance please
checkout the soundtrack available on itunes or CD at You can also
stream the soundtrack on several different platforms. You can find me online at or twitter.

I will have information on some new projects soon.

We would like to thank Evan Wise, once again, for his time and his commitment.

Please feel free to leave him some words in the comments below.

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